E3 2014: City-building meets castle-crashing in Stronghold

Computer game Castle

Mobile Games / November 17, 2019

Carcassonne is a tile-based German-style board game for two to five players, designed by Klaus-Jürgen Wrede and published in 2000 by Hans im Glück in German and Rio Grande Games in English. It received the Spiel des Jahres and the Deutscher Spiele Preis awards in 2001. It is named after the medieval fortified town of Carcassonne in southern France, famed for its city walls and castle (the Château Comptal). The game has spawned many expansions and spin-offs, and several computer versions. The game's wooden follower pieces, colloquially called "meeples, " have become a symbol of European board gaming.

The game board is a medieval landscape built by the players as the game progresses. The game starts with a single terrain tile face up and 71 others shuffled face down for the players to draw from. On each turn a player draws a new terrain tile and places it adjacent to tiles that are already face up. The new tile must be placed in a way that extends features on the tiles it abuts: roads must connect to roads, fields to fields, and cities to cities.

After placing the new tile, the placing player may opt to station a follower piece on that tile. The follower can only be placed on the just-placed tile, and must be placed on a specific feature. A follower claims ownership of one terrain feature-road, field, city, or cloister-and may not be placed on a feature already claimed by another player's follower. It is possible for terrain features to become shared after the further placement of tiles. For example, two field tiles which each have a follower can become connected into a single field by another terrain tile.

The game ends when the last tile has been placed. At that time, all features (including fields) score points for the players with the most followers on them. The player with the most points wins the game.

Source: www.castlesandmanorhouses.com